there's not a way to do indivisual scenes iknow of but there's a merge gamesalad projects app floating around somewhere that works pretty well in merging two projects.
@bob loblaw said:
there's not a way to do indivisual scenes iknow of but there's a merge gamesalad projects app floating around somewhere that works pretty well in merging two projects.
@bob loblaw said:
there's not a way to do individual scenes i know of but there's a merge gamesalad projects app floating around somewhere that works pretty well in merging two projects.
Really? That sounds cool.
yeah it's a very useful tool made by deep blue apps. it was available for free a few years back but i think they pulled the pin (there's a thread somewhere where one of their team explains the crap they got from some people). i think it was only available on mac though. only thing i don't like about it is if you merge two projects, it leaves you with multiple "purchase" tables. which reminds me, a request to the gs team, can you please make one of the future gs updates have the ability to delete purchase tables if possible?
It was an awesome tool but no longer works in the update mac environment. Used it for years and now it no longer is functional. Very Sad. Open a couple of gamesalad games or templates and then you can go back and fourth from screen to screen . It takes a while but it was the only way to make it work.
@Twayne2 said:
Is the purchase table thing a problem?
it’s a minor thing but if you’ve worked on a few different components you want to merge, each one leaves a purchase table. it’s a bit annoying if you have heaps of global variables, and a big bunch of tables and several of them are inactive purchase tables when you’re scrolling through the expression editor for the right thing.
@hzapps said:
It was an awesome tool but no longer works in the update mac environment. Used it for years and now it no longer is functional. Very Sad. Open a couple of gamesalad games or templates and then you can go back and fourth from screen to screen . It takes a while but it was the only way to make it work.
i just tested it (project merger). works fine.
wish i'd downloaded the scene merger while it was available.
Comments
there's not a way to do indivisual scenes iknow of but there's a merge gamesalad projects app floating around somewhere that works pretty well in merging two projects.
Really? That sounds cool.
yeah it's a very useful tool made by deep blue apps. it was available for free a few years back but i think they pulled the pin (there's a thread somewhere where one of their team explains the crap they got from some people). i think it was only available on mac though. only thing i don't like about it is if you merge two projects, it leaves you with multiple "purchase" tables. which reminds me, a request to the gs team, can you please make one of the future gs updates have the ability to delete purchase tables if possible?
Is the purchase table thing a problem?
hi @helpingtogrow you can open 2 projects in 2 instances of GS and copy rules from one actor from project 1 and paste in other actor of project 2
It was an awesome tool but no longer works in the update mac environment. Used it for years and now it no longer is functional. Very Sad. Open a couple of gamesalad games or templates and then you can go back and fourth from screen to screen . It takes a while but it was the only way to make it work.
it’s a minor thing but if you’ve worked on a few different components you want to merge, each one leaves a purchase table. it’s a bit annoying if you have heaps of global variables, and a big bunch of tables and several of them are inactive purchase tables when you’re scrolling through the expression editor for the right thing.
i just tested it (project merger). works fine.
wish i'd downloaded the scene merger while it was available.