Just add an Accelerate behavior in the down direction to any Actor you want affected by gravity.
This works the same as setting Scene gravity and is more controllable. i.e, you only need to apply it to actors that you want affected by gravity, and you can set different speeds for each actor if you want.
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This works the same as setting Scene gravity and is more controllable. i.e, you only need to apply it to actors that you want affected by gravity, and you can set different speeds for each actor if you want.