I need to make a timer exactly like the one in Red Bit Escape
Ceoready_45
Member, PRO Posts: 18
The timer starts at 0.00 and it counts up. Once the actor dies, the timer stops and the screen stops (screen pauses when the actor dies) and the time that has elapsed is displayed. I really need help with this, this is the last part and my game well be finished. PLEASE HELP!!
Comments
Rule: When actor dies
Change self.XXXX to roundTo( self.Time ,2)
Display Text: XXXX
Otherwise:
Display Text: roundTo(self.Time,2)
What socks said, but if you're using pc roundTo will be floor.
hey socks, thanks but i think have the older version of gamesalad. I dont see or know what you mean when you say ( Change self.XXXX to roundTo ).What is Change self.XXXX to roundTo ? Please explain or do you have a tutorial on youtube or something? Thanks so much
hey socks, thanks but i think have the older version of gamesalad. I dont see or know what you mean when you say ( Change self.XXXX to roundTo ).What is Change self.XXXX to roundTo ? Please explain or do you have a tutorial on youtube or something? Thanks so much
Like this . . .
@socks
I get what your saying, but I don't see where the XXXX is. I know when I select the actor, that's where self comes from but I don't see or know to select in order to see the XXXX part. I really can't express how grateful I am for you helping me with this.
Self or "actor" attributes are either built-in by default (e.g. self.Name, self.Time, self.Position.Y, self.Size.Width, etc.) or added as custom attributes. To add an attribute, open an actor and click on the + button. Give it a name (you can name it XXXX or something more descriptive... up to you). Then use that attribute in the behavior as @Socks showed above.
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@tatiang thank you so much, that's the part I didn't get. Here goes nothing, I'm going to give it ah go right now. Also, you commented on my first post and you told me to use round( and socks is saying to use roundTo( which is correct?
@socks @tatiang what is roundTo or round? I don't see that option and when I use it, it comes up add an invalid expression. Also @tatiang I went to your YouTube page going to find a timer tut, I think this would be the perfect time for it, if you have the time. Thanks so much
'round' rounds a number to the nearest whole number.
round(44.1392) would give you 44
round 9.8765 would give you 10
'roundTo' rounds a number to a specific number of decimal points.
roundTo(44.1392,1) would give you 44.1
roundTo(44.1392,2) would give you 44.13
roundTo(44.1392,3) would give you 44.139
roundTo(44.1392,4) would give you 44.1392
You've most probably entered the expression incorrectly.
@Ceoready_45 I think It's (on pc) Ceil=RoundTo, Floor=Round
ceil ('ceiling') will always round up.
ceil (55.12) = 56
ceil (55.22) = 56
ceil (55.32) = 56
ceil (55.42) = 56
ceil (55.52) = 56
ceil (55.62) = 56
ceil (55.72) = 56
floor will always round down.
floor (55.12) = 55
floor (55.22) = 55
floor (55.32) = 55
floor (55.42) = 55
floor (55.52) = 55
floor (55.62) = 55
floor (55.72) = 55
Neither will give you decimal point values.
You could use prec ('precision') which is formatted exactly the same as roundTo, so . . .
prec(44.1392,1) would give you 44.1
prec(44.1392,2) would give you 44.13
prec(44.1392,3) would give you 44.139
prec(44.1392,4) would give you 44.1392
Or if you really wanted to you could employ some maths to increase the value of the timer / clock (or whatever you want to use) by 2 places, basically multiply it by 100, then use floor to chop off any decimal places, then divide it by 100 to return it to its correct value, but now it has two decimal places, like this:
(floor( game.time*100))/100
So let's say the current game time is 8.384712
. . . .
@Ceoready_45
Notes: When doing a time like this set the text to 'range left' to prevent it from leaping around (when on the default 'centred') as its overall width changes between values. Also it's important to stick the above lowercase/uppercase conventions - so Ceil will not work whereas ceil will, same deal with things like roundTo and floor.
What in particular would you like to know? The Timer behavior is pretty straight forward but I'm happy to answer questions about it. Or do you mean a tutorial that explains how to make a countdown or stopwatch timer?
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@tiger27 @tatiang @Socks you guys are great, again I can't think you guys enough. Which actor do I set this rule under the timer actor or the actor that dies?
Wherever you want.
Basic logic . . . .
When player is alive
Display incrementing clock
otherwise
Copy current clock time to a final time attribute
Display final time attribute
@Socks @tatiang @tiger27 I wanna thank you guys so much for you time patience with me. You have no idea how much you guys helped me. I finally got it to work. Thanks so much again.