Can't find the original I-Ads thread, so I started another. Just submitted an app tonight and it asked if I wanted to enable I-Ads, so I said yes... The process seemed to go fine - I'll update once approved.
@chosenonestudios - whats not going to work? Do you have any other inside information? I read the other thread and it had no info whatsoever... I think Photics was giving away free sandwich recipes in the end. So have you tried uploading an app enabling IAds and it didn't work, or what are you basing the information on?
In GS its unfortunately not possible because we don't have an xcode project to edit... And Gendai has not added functionality.. like say when your publishing theirs not a checkbox that says iAds...
Gendai probably wont add xcode editing for a long time... And they have not added iAd support so we'll have to wait till they do, so must likely your app will get rejected..
If you really deem it necessary, I'll find a site talking about how to enable iAds in xcode apps or something of the sort... But I hope I made myself clear enough
Alot of other people believe this is the case also.. Maybe I will just to quell those people down
tough one to decide on - I'd like to publish as soon as possible (like all of us), especially since this one is World Cup related... if it was something else I might hang on just to see. Gendai - any advice?
Just an update - my app was approved with i-Ads enabled. I'm wondering if this is like Google AdSense where you have to setup the site (in this case app) and then any clicks are referenced to that site/app. So you wouldn't necessarily have to have the i-Ad code in the application, but once you do the clicks would be tracked.
Hurricane09 said: Just an update - my app was approved with i-Ads enabled. I'm wondering if this is like Google AdSense where you have to setup the site (in this case app) and then any clicks are referenced to that site/app. So you wouldn't necessarily have to have the i-Ad code in the application, but once you do the clicks would be tracked.
Not saying I'll have i-Ads, because we don't have the ability to add the line of code we need into the app, but I was just giving an update on the fact that the app was not rejected even though I had selected to have i-Ads enabled when I submitted. I doubt it will even have the bar as I haven't put a placeholder in for that. I can't even check the app right now (at work), but if someone is able to check I can fire over a promo code.
On another note, this game was initially rejected because it had 'World Cup' as a keyword. The nice thing is all I had to do was remove the offensive keywords and reply to the email from Apple and they immediately had the app back in review and then approved it. No need to re-upload a binary or go back into the queue.
Thanks! It's not my best work, but I put it together in a couple hours to try to cash in on some of the vuvuzela buzz.
I'm don't think it'll show anything with i-Ads since we don't have that capability, but how awesome could it be if we could just put an actor into our scenes that contained the code..(cough, cough)... I just wanted to post the results as we weren't sure if I would be rejected for enabling them, and as it turned out, I wasn't.
Not having the ability to add iAds to an app, could be the thing that gets GameSalad banned as a middleware tool.
The gap in functionality from what is offered natively, and what third party tools decide to implement is exactly the problem that Steve Jobs was talking about. I think GameSalad is a great tool, BUT... we are at GameSalad's mercy in regards to what things they want to implement. And in the case of iAds it directly affects possible revenue.
Please GameSalad gurus, please make this one a priority, before the boat is missed, or you get banned as a tool.
dingosmoov said: Not having the ability to add iAds to an app, could be the thing that gets GameSalad banned as a middleware tool.
The gap in functionality from what is offered natively, and what third party tools decide to implement is exactly the problem that Steve Jobs was talking about. I think GameSalad is a great tool, BUT... we are at GameSalad's mercy in regards to what things they want to implement. And in the case of iAds it directly affects possible revenue.
Please GameSalad gurus, please make this one a priority, before the boat is missed, or you get banned as a tool.
I don't agree, especially about the middleware stuff.
By that reckoning, any app, written natively or not, HAS to have iAds in it.
That's just not true. There are plenty of devs that don't want to go anywhere near iAds.
quantumsheep said: I don't agree, especially about the middleware stuff.
By that reckoning, any app, written natively or not, HAS to have iAds in it.
That's just not true. There are plenty of devs that don't want to go anywhere near iAds.
Cheers,
QS
What I am saying is that any middleware tool will have to make it POSSIBLE to add iAds. If that tool does not make it possible to add iAds, then it runs the risk of being banned as a middleware tool.
quantumsheep said: I don't agree, especially about the middleware stuff.
By that reckoning, any app, written natively or not, HAS to have iAds in it.
That's just not true. There are plenty of devs that don't want to go anywhere near iAds.
Cheers,
QS
I think the biggest change is the shovel ware will be free instead of .99 Plus devs who want to advertise already do. FOr some reason people are treating iAds like adwords and admob didnt exsist.
They are huge. WHen you use one your add gets a million impressions in like one day
dingosmoov (aka voice of the almighty Steve Jobs) said: What I am saying is that any middleware tool will have to make it POSSIBLE to add iAds. If that tool does not make it possible to add iAds, then it runs the risk of being banned as a middleware tool.
How many API's is iOS 4 up to now? Wouldn't that be true for all of them?
JamesZeppelin said: I think the biggest change is the shovel ware will be free instead of .99 Plus devs who want to advertise already do. FOr some reason people are treating iAds like adwords and admob didnt exsist.
They are huge. WHen you use one your add gets a million impressions in like one day
If you could put Admob into Gamesalad game that would be a great "stop-gap" til we could do iAds. My bet will be on iAds though. For the next year iAds will be paying out more revenue than Admob, etc. Because of the contracts that have been negotiated by Apple.
Also remember iAds is Apple, Admob is Google. It is in Apple's best interest that iAds be the main platform for advertising into the i-echosystem: iPhone, iPad, iPod Touch.
Again tools that make for easy seamless integration of iAds will be a feature that many developers using third party tools will be looking for.
For months people requested a way to put in advertising, and nothing has happened on the the GameSalad front. I saw the post on the GameSalad blog about iOS4. Again I ask can you make iAds(or for that matter ANY advertising) a priority.
As an elite subscriber, I think the GS devs should realize that this is the single most-wanted feature that we've been waiting for.. I've been holding off on releasing a few apps, because I'm waiting for them to update with iAd support. You could say it's the equivalent of holding my breath for it.. :P For the amount of money I paid for the subscription, I don't think it's too much to ask, honestly.
Comments
Sorry
http://gamesalad.com/forums/topic.php?id=7316
I.E. in xcode you have to add text...
In GS its unfortunately not possible because we don't have an xcode project to edit... And Gendai has not added functionality.. like say when your publishing theirs not a checkbox that says iAds...
Gendai probably wont add xcode editing for a long time... And they have not added iAd support so we'll have to wait till they do, so must likely your app will get rejected..
If you really deem it necessary, I'll find a site talking about how to enable iAds in xcode apps or something of the sort... But I hope I made myself clear enough
Alot of other people believe this is the case also.. Maybe I will just to quell those people down
Trust me I wish this was the case also
did u check to see if there was iads?
can we use iads at this moment WITH GAMESALAD?
Hmmmm.... Also they might have approved it because iAds isnt live yet....
99% sure when Aids goes live.... There will not be iAds in your app...
I honestly haven't seen any iAd enabled apps yet, is there just a blank bar that says iAds or something??? Does it say that in your app also???
On another note, this game was initially rejected because it had 'World Cup' as a keyword. The nice thing is all I had to do was remove the offensive keywords and reply to the email from Apple and they immediately had the app back in review and then approved it. No need to re-upload a binary or go back into the queue.
See no black bars or anything... But Im not sure what Im looking for exactly... But it looks pretty regular unless its somewhere else I cant see..
On a side note, cool game:) Kinda like whack-a-mole
I'm don't think it'll show anything with i-Ads since we don't have that capability, but how awesome could it be if we could just put an actor into our scenes that contained the code..(cough, cough)... I just wanted to post the results as we weren't sure if I would be rejected for enabling them, and as it turned out, I wasn't.
The gap in functionality from what is offered natively, and what third party tools decide to implement is exactly the problem that Steve Jobs was talking about. I think GameSalad is a great tool, BUT... we are at GameSalad's mercy in regards to what things they want to implement. And in the case of iAds it directly affects possible revenue.
Please GameSalad gurus, please make this one a priority, before the boat is missed, or you get banned as a tool.
By that reckoning, any app, written natively or not, HAS to have iAds in it.
That's just not true. There are plenty of devs that don't want to go anywhere near iAds.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
QS.
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Plus devs who want to advertise already do.
FOr some reason people are treating iAds like adwords and admob didnt exsist.
They are huge. WHen you use one your add gets a million impressions in like one day
iAds has only been out for a few days, I'm sure they need some time to test it.
...didn't think so. ;-)
Also remember iAds is Apple, Admob is Google. It is in Apple's best interest that iAds be the main platform for advertising into the i-echosystem: iPhone, iPad, iPod Touch.
Again tools that make for easy seamless integration of iAds will be a feature that many developers using third party tools will be looking for.
For months people requested a way to put in advertising, and nothing has happened on the the GameSalad front. I saw the post on the GameSalad blog about iOS4. Again I ask can you make iAds(or for that matter ANY advertising) a priority.