Is there no way to do a "not equal" to with text? I can only see...
is contains beginswith endswith
Comments
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
Hi bladeolson: you're correct, for text there is no "is not". I'm a bit puzzled to know why, or rather in what circumstances you need this; would you mind explaining please?
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I have a rule for using a spawned object that has a text attribute assigned to it. If that object is dragged over interaction actors it will allow an interaction. I want to all the interaction to happen only if the correct text is associated with the object if it is any other text, the interaction won t happen.
gyroscopeI am here.Member, Sous Chef, PROPosts: 6,598
You could p'raps try the following: for each text attribute you have, make a new integer attribute, with values ranging from 1 to the number of text items. Then when the user chooses the text and drags it over the object, the rules for that particular object would include that the interaction (or the result from the interaction) won't happen unless the text has a value of whatever number you've linked as being correct for the image.
Hope that makes sense; it's 1.30am here in the UK, so if it doesn't, that's my excuse!
:-)
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Comments
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Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
t happen.
Hope that makes sense; it's 1.30am here in the UK, so if it doesn't, that's my excuse!
:-)
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Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
Rule
when all conditions are valid:
self.myText is [whatever]
-----[do something]
otherwise
-----[do something else]
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Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps
:-)
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Spiral Gyro Games
""You are in a maze of twisty passages, all alike." - Zork temp domain http://spidergriffin.wix.com/alphaghostapps