@AA app company said:
socks i have a timer saying ever 0.1 second change attribute game.timer to +0.1. And on my display text I go onto the e and choose the game.timer
You don't really need to duplicate attributes that already exist, the built in timer is already increasing by 0.1 ever 0.1 seconds, it seems weird to use a timer and an attribute and a rule to duplicate something that already exists.
At 2.4 seconds into your game . . .
Your attribute 'timer' will equal 2.4
Game.time will also equal 2.4
. . . so I'd dump the timer/rules/attribute and just use game.time.
I can only find game.time . BTW I have windows if that makes a difference @socks (sorry to be a bit of a waste of time, I'm knew and don't know very much)
Comments
Add this onto the end of your text display.
..".0"
@socks i have a timer saying ever 0.1 second change attribute game.timer to +0.1. And on my display text I go onto the e and choose the game.timer
*every
You don't really need to duplicate attributes that already exist, the built in timer is already increasing by 0.1 ever 0.1 seconds, it seems weird to use a timer and an attribute and a rule to duplicate something that already exists.
At 2.4 seconds into your game . . .
Your attribute 'timer' will equal 2.4
Game.time will also equal 2.4
. . . so I'd dump the timer/rules/attribute and just use game.time.
Try this: Display Text: prec(game.Time,1)
The normal game.time goes to the third decimal. How can I make that only 1@socks
I can only find game.time . BTW I have windows if that makes a difference @socks (sorry to be a bit of a waste of time, I'm knew and don't know very much)
That's the one you want.
I'm pretty sure Windows supports all the same expressions / attributes as the Mac version.
Thanks for you time @socks its working now
Cool !