Updates about the process would be greatly appreciated, any issues encountered, forgot to do this, needed more of that etc. I'm not really near publishing just yet..... soon though.
Just a few bugs to sort out and a few features to add.
Maybe less is more for the initial release? Thoughts?
One of the most important things to remember is as soon as your game/app gets approved, go and change the release date to the current date so that your app appears in the new release lists.
My second game isn't quite ready yet, so I've made a 'Prologue' version.
It doesn't have all the weapons from the main game, and is really a simple 'avoid the objects' game - but with a few extra features found from the main game.
Will be submitting that soon ahead of the main version of the game.
It's not a 'lite' version - as I said, more a prologue - the main game will be very different in that its a shooter, not an avoider!
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QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Just a few bugs to sort out and a few features to add.
Maybe less is more for the initial release? Thoughts?
It doesn't have all the weapons from the main game, and is really a simple 'avoid the objects' game - but with a few extra features found from the main game.
Will be submitting that soon ahead of the main version of the game.
It's not a 'lite' version - as I said, more a prologue - the main game will be very different in that its a shooter, not an avoider!
So yeah, sometimes less is more
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io