Hi there,
I'm wondering if anyone can help, I'm looking at creating 'fixed' scene objects e.g. tree, bush, that when the actor passes and brushes it, it moves (rotates slightly around a fixed pivot) to show the effect of the actor pushing it out of the way.
Similar effect as can be seen on Badland
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Comments
I'd think asking people to sit through a 25 minute video to see if they can spot the effect you want them to help you with is perhaps asking a little too much.
Perhaps you could you set up 2 game attributes for the tree/bush (one for it's x value and one for the y axis)
When your character's actor collides with the tree, set it so it changes these two game attributes to the trees x,y positions.
This would give you a point to rotate your character around for a duration of time.
So as an example on your tree actor;
when "tree" collides with "character" change (game) attribute "tree x" to self position x
and then the same for the y.
Hope this helps but I'm still very much learning.