Making a Game once publish it on different Display Sizes (3)
Legacy iPhone means: iPhone 2, 3, 4, 4s? All same 3:2 Is That right? Is there any png image (iPad size) with bars that can i place like actor, that tell me where the different screen sizes begin? Like this guy has:
But when i publish a app i just wonder because. Do i have to publish it for each device once. So when i would say i want to publish for devices iphone legacy then iphone and ipad i: Do i have to make several copies of the gs project and then publish each project several?
When i use very high quality images in my ipad project to make sure i can crop it to ipad retina. Does it matter in the end how much MB the app uses? Or does game salad make sure that is just use so much MB what the display can real show. (You know what i mean, hope so? How is it with other sizes i mean there are so many different android devices. Do i have to make for every device a new project to don t have black bars? I heard GS is working on a cross platform creator. That will help me for this kind of problem.
Best Answer
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meedoing Posts: 18
GS will take care of dividing the size of actors. but make sure that the width and height are numbers can be divided by 4 and the answer is integer not real number. for example, the actor size may be 200 x 200, 40 x 80, or 500 x 204 or any combination of numbers divisible by 4. do not use for example 19 x 20 or 25 x 49, although it will work but with less quality.