Holy Crap! This is amazing! I don't know how many times I have been tweaking and tweaking a feature only to find out an hour later that the changes I made never made it into the actor in the scene. This is big news!
FYI users testing load times. They have only been speed up with adhoc the viewer will have longer load times then if you published and then tested on device.
I'm pretty sure the lack of custom frog support has been an issue for months now. The fact that this has yet to be addressed really makes me wonder. Sometimes I doubt your commitment to GameSalad, GameSalad.
Thanks for reporting the ongoing load time issues. We won't be calling this build stable until we get some big improvements there. In our local test cases we were able to reproduce slower loading times with images. We've done some optimizations to bring that back down to acceptable levels.
If there are other load speed issues then we'll need to take some more time to investigate.
Please keep in mind that the optimizations we just released only work on adhoc / final builds. The viewer / preview still uses the unoptimized image loading code.
@Hymloe please hook us up with your project so we can reproduce the excessive loading times you're seeing. We'll do a test pass and see what we can figure out.
We've found a nasty slowdown in the scene change code that was introduced while fixing bugs in 0.11. We're testing a fix on that now. This could be responsible for a large amount of the scene change slowness you're seeing.
We've found a nasty slowdown in the scene change code that was introduced while fixing bugs in 0.11. We're testing a fix on that now. This could be responsible for a large amount of the scene change slowness you're seeing.
Awesome. And yes, I have sent in a bug with stats about the load times in my project (I sent it in the other day) including a link to my project, so you can test with it.
@squirrel42 said:
Interpolating alpha on PNGs with alpha channel still displaying as grey/black.
They are standard photoshop PNG files with transparency.
Thanks
@jonmulcahy said:
awesome stuff, I can't recall a more stable build ever going out
I agree this could prove to he quite a milestone for GS. I've been here for three years and have never witnessed anything close to being as stable as this build is shaping up to be. Dare I say GS might be able to remove the beta tag on this release.
P.S I miss all the smiley faces we used to have we need more variety.
@The_Gamesalad_Guru I completely agree! I like the new style of these better, but I miss the weird lizard thing ripping its disguise off. Although it could have been it's skin.
The newer features and stuff LOOK cool, but unfortunately are completely unavailable on Windows. I would really like to see multiplayer added to the Windows builds, the nightly build for Windows is, from what I can tell, no different from the normal version.
@BlackCloakGS This is not a big deal but I thought you should know about it. When you attach an image with the Tweet Sheet behaviour the image does not get displayed or posted when you create your AdHoc ... This happens when the app is packaged with RC 0.11.0.7. I am not sure if the issue has been rectified in RC 0.11.0.8. Cheers
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Holy Crap! This is amazing! I don't know how many times I have been tweaking and tweaking a feature only to find out an hour later that the changes I made never made it into the actor in the scene. This is big news!
FYI users testing load times. They have only been speed up with adhoc the viewer will have longer load times then if you published and then tested on device.
@luke2125 yes, that should have been fix in the last RC. You select that a publish time.,
I'm pretty sure the lack of custom frog support has been an issue for months now. The fact that this has yet to be addressed really makes me wonder. Sometimes I doubt your commitment to GameSalad, GameSalad.
Thanks for reporting the ongoing load time issues. We won't be calling this build stable until we get some big improvements there. In our local test cases we were able to reproduce slower loading times with images. We've done some optimizations to bring that back down to acceptable levels.
If there are other load speed issues then we'll need to take some more time to investigate.
Please keep in mind that the optimizations we just released only work on adhoc / final builds. The viewer / preview still uses the unoptimized image loading code.
@Hymloe please hook us up with your project so we can reproduce the excessive loading times you're seeing. We'll do a test pass and see what we can figure out.
Is no one else seeing the alpha interpolate issue again when publishing to device?
More news!
We've found a nasty slowdown in the scene change code that was introduced while fixing bugs in 0.11. We're testing a fix on that now. This could be responsible for a large amount of the scene change slowness you're seeing.
Awesome. And yes, I have sent in a bug with stats about the load times in my project (I sent it in the other day) including a link to my project, so you can test with it.
Looking forward to the next RC. Good stuff, guys!
awesome stuff, I can't recall a more stable build ever going out
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Interpolating alpha on PNGs with alpha channel still displaying as grey/black.
They are standard photoshop PNG files with transparency.
Thanks
Whew glad i'm not the only one.
I agree this could prove to he quite a milestone for GS. I've been here for three years and have never witnessed anything close to being as stable as this build is shaping up to be. Dare I say GS might be able to remove the beta tag on this release.
P.S I miss all the smiley faces we used to have we need more variety.
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@The_Gamesalad_Guru I completely agree! I like the new style of these better, but I miss the weird lizard thing ripping its disguise off. Although it could have been it's skin.
Well, no, actually they can skip that one.
Getting close GS Team!
The newer features and stuff LOOK cool, but unfortunately are completely unavailable on Windows. I would really like to see multiplayer added to the Windows builds, the nightly build for Windows is, from what I can tell, no different from the normal version.
@BlackCloakGS This is not a big deal but I thought you should know about it. When you attach an image with the Tweet Sheet behaviour the image does not get displayed or posted when you create your AdHoc ... This happens when the app is packaged with RC 0.11.0.7. I am not sure if the issue has been rectified in RC 0.11.0.8. Cheers
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