nice work, each time closer for perfect android advertising, although i have a question, will revmob and chartboost support "banner ads" or just startup and interstitial? because when i publish the game in my portfolio, mobclix is the only option on banner ads wich is my particular target, thank you and congratulations for the quick advance.
I don't see anything in the notes mentioning the issue with alpha interpolations and the suggested fix in the nightlies seems pretty spotty. Is this still being looked into?
i try to publish my last Android game with RC (it's works in overscan mode with NB244), but the APK is alway in stretch mode... i think that the Overscan have a problem...
I don't see anything in the notes mentioning the issue with alpha interpolations and the suggested fix in the nightlies seems pretty spotty. Is this still being looked into?
I tried revmov and chartboost yesterday with one of my applications ( Adhoc) .
i checked start up ad withe revmob and it is working fine i made 0.01 $ revenue for just test , so it is work , but some some some times revmob won't show , but it works fine any way .
chart boost works fine all the time , make sure you add a campaign for your app as @lovedislike said .
Thanks @CodeMonkey Tempted to buy the Hex template one day, just to see what's going on in that…
Have you got a video for the Pizza Parlour template, intrigued to see what your doing with that as well.
Whilst we're talking about about the marketplace… a search function would be handy… I've never bought a template form there yet… but if I could quickly search it for something I might… (.. I think a re-design was mentioned at some point..)
I'm having a issue with how I'm doing some animation. I have a Alien that patrols back and forth and when he gets to a turn point I run a turn animation BUT the image size from walk to turn is different 32 wide and 64 wide. So I'm changing the image size for the transitions. Now this works perfect in 10.4.1 and lower but now the image size seems like it's happening on a different frame.
Not sure if something has changed in G/S to cause this but I will file Bug report and send the test file.
I can confirm the Interpolating alpha transparency issue still exists (Over 50 shades of grey as it interpolates from 0 to 100 transparency.) ... and is not on the release candidates bugs list.
It's been mentioned in the nighties thread and acknowledged previously, so hopefully it's on the to do list.
Re 0.11.01 So far I have found: The alpha is still not working The images are still blurry/not retina The ram usage has changed compared to the last nightly, it seems to keep increasing as you play. The ram is not being flushed on change scene (again the was working great in the last nightly) Bug report submitted.
Thanks @CodeMonkey Tempted to buy the Hex template one day, just to see what's going on in that…
Have you got a video for the Pizza Parlour template, intrigued to see what your doing with that as well.
Whilst we're talking about about the marketplace… a search function would be handy… I've never bought a template form there yet… but if I could quickly search it for something I might… (.. I think a re-design was mentioned at some point..)
@StormyStudio Use firefox or chrome for the marketplace search function.
No video for pizza parlor. Though it is making its way through app review now so you can see it live. Here is a different screen shot.
@CodeWizard@BlackCloakGS Stretch doesn't seem to be working for me on my iPhone 5. It's a landscape universal build which looks fine in the Creator Preview when selecting stretch, but the publishing process seems to apply letterbox.
The project is started as iPad Landscape and resolution independence is checked.
I'm not using any camera offset rules or anything.
I know you said you would be monitoring the forums for this release candidate but let me know if you want me to submit a support ticket.
@CodeWizard@BlackCloakGS Stretch doesn't seem to be working for me on my iPhone 5. It's a landscape universal build which looks fine in the Creator Preview when selecting stretch, but the publishing process seems to apply letterbox.
The project is started as iPad Landscape and resolution independence is checked.
I'm not using any camera offset rules or anything.
I know you said you would be monitoring the forums for this release candidate but let me know if you want me to submit a support ticket.
me too.can't strenth in ios universal (ipad ok,but iphone not strenth,like letterbox).just in creator ok.And iphone ok,ipad not strenth.
@CodeWizard@BlackCloakGS Stretch doesn't seem to be working for me on my iPhone 5. It's a landscape universal build which looks fine in the Creator Preview when selecting stretch, but the publishing process seems to apply letterbox.
The project is started as iPad Landscape and resolution independence is checked.
I'm not using any camera offset rules or anything.
I know you said you would be monitoring the forums for this release candidate but let me know if you want me to submit a support ticket.
me too.can't strenth in ios universal (ipad ok,but iphone not strenth,like letterbox).just in creator ok.And iphone ok,ipad not strenth.
can't strenth in ios device. strenth doesn't work.And revmob iads just show one time.
can't strenth in ios universal (ipad ok,but iphone not strenth,like letterbox).just in creator ok.And iphone ok,ipad not strenth. can't strenth in ios device. strenth doesn't work. And revmob iads just show one time.
can't strenth in ios universal (ipad ok,but iphone not strenth,like letterbox).just in creator ok.And iphone ok,ipad not strenth. can't strenth in ios device. strenth doesn't work. And revmob iads just show one time.
The +/- buttons along side each rule condition are still missing (as in the recent nightly). Only the +/- in the top right of the rule window remain.
This stops us from being able to remove a condition that is'nt the last one added.
The only way to do it is to remove more conditions than we need just to be able to remove the one we want.
I'll file this as a bug as I'm not sure anyone has ever said "whoops, we'll fix that' when mentioned by other users before.
Edit: Submitted bug report on this and the transparency issue.
@StormyStudio have you tried highlighting the row the condition is on that you want to delete before pressing the minus button? B-)
Brilliant... the highlighting function was missing from the current nightly and I'd not noticed it in this build... ... but it's here in 0.11.01 and works a treat. Thanks for the answer and making feel like a newb
can't strenth in ios universal (ipad ok,but iphone not strenth,like letterbox).just in creator ok.And iphone ok,ipad not strenth. can't strenth in ios device. strenth doesn't work. And revmob iads just show one time.
strenth is not a word (that I'm aware of) please rephrase. Do you mean stretch?
Hi Shaz, use TexFinderX program it's really simple to use, you must drag and drop the GS NB project in to the program and change all the files that contain 00.00.00.244 in 0.10.4.1; it's totally automatic! than you rename the file project and open it with 0.11.01!
Today i've build one game with ChartBoost i've added a "publishing campaigns" and i uploaded it in Android Market, but i saw only one startup adv, the interstitial adv are totally absent... anyone here have the same issue?? to fix this we must contact ChartBoost??
Hi Shaz, use TexFinderX program it's really simple to use, you must drag and drop the GS NB project in to the program and change all the files that contain 00.00.00.244 in 0.10.4.1; it's totally automatic! than you rename the file project and open it with 0.11.01!
Today i've build one game with ChartBoost i've added a "publishing campaigns" and i uploaded it in Android Market, but i saw only one startup adv, the interstitial adv are totally absent... anyone here have the same issue?? to fix this we must contact ChartBoost??
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i think that the Overscan have a problem...
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i checked start up ad withe revmob and it is working fine
i made 0.01 $ revenue for just test , so it is work , but some some some times revmob won't show , but it works fine any way .
chart boost works fine all the time , make sure you add a campaign for your app as @lovedislike said .
Thanks @CodeMonkey
Tempted to buy the Hex template one day, just to see what's going on in that…
Have you got a video for the Pizza Parlour template, intrigued to see what your doing with that as well.
Whilst we're talking about about the marketplace… a search function would be handy… I've never bought a template form there yet… but if I could quickly search it for something I might… (.. I think a re-design was mentioned at some point..)
So I'm changing the image size for the transitions. Now this works perfect in 10.4.1 and lower but now the image size seems like it's happening on a different frame.
Not sure if something has changed in G/S to cause this but I will file Bug report and send the test file.
heres a video I made showing problem.
I can confirm the Interpolating alpha transparency issue still exists (Over 50 shades of grey as it interpolates from 0 to 100 transparency.) ... and is not on the release candidates bugs list.
It's been mentioned in the nighties thread and acknowledged previously, so hopefully it's on the to do list.
So far I have found:
The alpha is still not working
The images are still blurry/not retina
The ram usage has changed compared to the last nightly, it seems to keep increasing as you play.
The ram is not being flushed on change scene (again the was working great in the last nightly)
Bug report submitted.
Particles is great!
The +/- buttons along side each rule condition are still missing (as in the recent nightly). Only the +/- in the top right of the rule window remain.
This stops us from being able to remove a condition that is'nt the last one added.
The only way to do it is to remove more conditions than we need just to be able to remove the one we want.
I'll file this as a bug as I'm not sure anyone has ever said "whoops, we'll fix that' when mentioned by other users before.
Edit: Submitted bug report on this and the transparency issue.
@StormyStudio have you tried highlighting the row the condition is on that you want to delete before pressing the minus button?
B-)
No video for pizza parlor. Though it is making its way through app review now so you can see it live. Here is a different screen shot.
It's a landscape universal build which looks fine in the Creator Preview when selecting stretch, but the publishing process seems to apply letterbox.
The project is started as iPad Landscape and resolution independence is checked.
I'm not using any camera offset rules or anything.
I know you said you would be monitoring the forums for this release candidate but let me know if you want me to submit a support ticket.
Awwww that works, I thought that was just a bug when it highlighted like that,lol.
strenth doesn't work.And revmob iads just show one time.
can't strenth in ios device.
strenth doesn't work.
And revmob iads just show one time.
Tried changing the extension to "gsrcproj" by opening package contents of a 0.244 file. But still can't open with 0.11.01
than you rename the file project and open it with 0.11.01!
Today i've build one game with ChartBoost i've added a "publishing campaigns" and i uploaded it in Android Market, but i saw only one startup adv, the interstitial adv are totally absent... anyone here have the same issue??
to fix this we must contact ChartBoost??
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
✮ FREE templates at GSinvention ✮
✮ Available for hire! [email protected] ✮
You can added ChartBoost from GS web publishing page
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮
✮ FREE templates at GSinvention ✮
✮ Available for hire! [email protected] ✮
✮ FREE templates at GSinvention ✮
✮ Available for hire! [email protected] ✮
✮My Web Site✮ ✮My Full Games On Sale✮ ✮Follow Me✮ ✮My Video Channel✮ ✮Contact Me To Buy My GS Games✮