I really want to make a fighting game, but I can't figure out how to destroy actors. Please help!
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tatiangMember, Sous Chef, PRO, Senior Sous-ChefPosts: 11,949
Your thread subject is "How to add enemies" but your post is "how to destroy actors." I'm not sure which you're asking about but if you want to destroy an actor, you use the Destroy Actor behavior. If you want it to happen after something else happens, such as a collision with another actor, then you use a Rule for that and place the Destroy Actor behavior inside of the rule.
By add enemies I meant how to have actors destroy the main actor
...when? When they collide with the main actor? Or when something else happens?
C'mon, keep up man, this is basic stuff ! In the language of gameplay the idea of destruction of the main actor (the main actor must by necessity remain undefined) is synonymous with 'adding enemies', in the same way that firing at an alien spaceship is the same as going up a level (or moving to the left of actor of actor 1 or getting coins or something).
@Colbyrocks@live.com, you'll see that sarcasm runs deep around here.
But really, when asking a question you really need to be very specific about your needs and what if anything you have done so far. There are so many different ways of accomplishing things in Gamesalad that very general open ended questions are difficult if not impossible to answer.
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C'mon, keep up man, this is basic stuff ! In the language of gameplay the idea of destruction of the main actor (the main actor must by necessity remain undefined) is synonymous with 'adding enemies', in the same way that firing at an alien spaceship is the same as going up a level (or moving to the left of actor of actor 1 or getting coins or something).
New to GameSalad? (FAQs) | Tutorials | Templates | Greenleaf Games | Educator & Certified GameSalad User
But really, when asking a question you really need to be very specific about your needs and what if anything you have done so far. There are so many different ways of accomplishing things in Gamesalad that very general open ended questions are difficult if not impossible to answer.
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