Please help me... collide problem
my ground goes down when my actor collides with it. after a jump
what can i do
what can i do
Best Answer
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TheGabfather Posts: 633
Oh do you mean the slight bump it gets when your character Actor collides with it?
You can use the Constrain Attribute behaviour to set its Y coordinate to a permanent point.
e.g.
Constrain Attribute: self.Position.Y To: 0
Answers
It's under Physics.
Yeah that bump. where will i put that behavior? on the ground rule?