Tizen Publishing Update 1-27-2014
TaoOfSalad
Member, Chef Emeritus Posts: 83
We have a new build live today for Tizen publishing. The notes are below. We also want to reiterate a few recent recommendations:
- Letterbox is no longer recommended for Tizen. We have some reports that Tizen may reject your app for letterboxing. Use Stretch instead. Overscan is still an option if your game is designed for it.
- We have revised the Optimizing Games for Tizen page on Cookbook to update our recommendations and to address some of the most common reasons for rejection.
Changes:
Known Issues:
Other Notes:
- Letterbox is no longer recommended for Tizen. We have some reports that Tizen may reject your app for letterboxing. Use Stretch instead. Overscan is still an option if your game is designed for it.
- We have revised the Optimizing Games for Tizen page on Cookbook to update our recommendations and to address some of the most common reasons for rejection.
Changes:
- Fixed Accelerate behavior when using direction relative to actor and expressions.
- Fixed Move behavior when mixing additive and stacked velocities.
- Fixed looped sounds not resuming when the app is suspended and resumed.
- Fixed issues with accelerometer and orientation. (but see notes below)
- Fixed issues with back button rule nested in other rules or combined with other conditions in the same rule, such as in a single scene game.
- Fixed issue when using a behavior to change an actor's physics attributes (density, friction, bounciness).
- Fixed issue when using a behavior to change an actor's tags.
- For Stretch and Letterbox, the engine will report the screen size as the game's design size.
- Added a workaround to allow an app to prevent the screen from turning off. (described in a separate thread)
- Fixed an issue where games with a title that included certain symbols (quotes, exclamation point, and others) would cause the Tizen IDE build to fail.
- Improved support for new features in nightly Creator builds.
Known Issues:
- If you have a scene with no images or sounds and you trigger a Change Scene immediately on the first frame of the scene, the game may get stuck loading the next scene. As a workaround, use a short timer to delay the Change Scene so that it doesn't trigger on the first frame.
- If you have an image or sound in your project named "push" your game will get stuck on the loading screen. As a workaround, remove the asset, rename it to something else, add it again, and update actors that used that asset.
Other Notes:
- In-App Purchase is still coming soon.
- If your game is landscape and you use the accelerometer to detect the tilt of the device, you must ensure that your logic works for both Landscape Left and Landscape Right orientations. Generally, this means you need to check the devices.screen.InterfaceOrientation attribute and conditionally negate the values for accelerometer X and Y (but not Z). In iOS, Landscape Left is the default landscape orientation and GameSalad follows that convention. But in Tizen, devices tend to have Landscape Right as the most natural landscape orientation. In iOS publishing, you can control which orientations are allowed but not so for Tizen publishing. Therefore your accelerometer logic needs to work for both orientations to support Tizen.
Comments
Any rough estimate on how many apps are left before the offer runs out?
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Going to submit the app anyways and see if it gets rejected because I'm not sure what that error refers to. Can't find any further info online. Prior to this publishing update other apps I submitted didn't receive this error and were successfully validated.
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Previously I had an app that was rejected because "sound did not return after Hold mode is released" but that seemed to have been corrected with Gamesalad's publishing update. However, it didn't get the specific error in Tizen IDE I mentioned above when it was rejected in January….
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@TaoOfSalad This Tizen update is broken and worse than the previous one. If we can't get an update to fix the current issues due to other priorities is it possible to roll back to the previous update which worked a lot better than the current one ? Thanks in advance ...
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I agree with both @neoman and @FryingBaconStudios on this. I am now getting an error message whenever I try and build my project. It says: 'Build Project' has encountered a problem. errors occurred during the build. Then when I click details this is what I get:
Errors occurred during the build.
Errors running builder 'Web Widget Builder' on project 'TheFlyingPipe'.
Build Error :
java.io.IOException: /C:/Users/Jacob/workspace/TheFlyingPipe/.build/.buildd261ec0c1f59dc30/build.properties's Unknown attribute :TYPE
Build Error :
java.io.IOException: /C:/Users/Jacob/workspace/TheFlyingPipe/.build/.buildd261ec0c1f59dc30/build.properties's Unknown attribute :TYPE
I would also like to point out that when I try changing the password via Security Profiles in the Windows>Preferences section, it says: 'Build Project' has encountered a problem. errors occurred during the build.
Is there anyone else experiencing this type of issue?
@Shadow_Development Im using a mac so am not familar with the process on Windows but from what I can see it looks like a problem with your Tizen SDK ... Try deleting and recreating your security profile just remember to use the same password as before and the same name as I read somewhere on the Tizen site that all your apps need to be signed with the same cert. If that fails try a reinstall or a repair install of the Tizen SDK ... :-)
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