We're currently using a third party called Playstogether (http://playstogether.com/) for async multiplayer support. The integration is done for months and we've been waiting on a legal agreement. We've recently decided to forego that agreement and push this out into nightly builds.
We're also looking into integrating with another third party for similar features. So you'll have a choice of async multiplayer provider.
We're currently not considering GameCenter because of its lack of cross-platform support. But that could change in the future.
@CodeWizard will we have access to all of the features of Playstogether? Chatrooms, profiles, Facebook friends, Leaderboards, Achievements, Analytics, and all of the other things the site mentions in the API documents?
I wasn't actually asking for any of those features as I haven't got a multiplayer game in mind, was just interested in seeing how dumbed down it was going to be.
We're currently using a third party called Playstogether (http://playstogether.com/) for async multiplayer support.
Wow, $199 a month for pro? Yeah, that doesn't seem appealing to me. I can run my own server for less than that. I wouldn't have to worry if "100 k pushes" is enough either.
We're currently not considering GameCenter because of its lack of cross-platform support. But that could change in the future.
@CodeWizard, don't you have a networking background with NCSoft or something like that? I don't see the sense in going third-party.
Eh, this is a bit disappointing, but not as annoying as the Metrics Gathering. I'm still watching you GameSalad, you've still got great potential! But right now, my project is sitting on the sidelines.
tenrdrmerMember, Sous Chef, Senior Sous-ChefPosts: 9,934
Hmm so this is a feature that will potentially cost more money? Sure they have a free option but if the game takes off well be looking to drop more cash hopfully before the limits are reached and our shiny new popular game has server issues... Oh yippee.
Can we please get the stretch feature finished so I can stop messing with workarounds a for my existing project?
@codewizard I have yet to see a comment in why stretch is not even on the roadmap...
We're currently using a third party called Playstogether (http://playstogether.com/) for async multiplayer support.
We're also looking into integrating with another third party for similar features. So you'll have a choice of async multiplayer provider.
Choice is good! I'm not interested in multiplayer because it's a third party thingy and there's talk of servers and stuff like that.
Game Center would fix those worries and actually get me interested in making a multiplayer game of some sort.
We're currently not considering GameCenter because of its lack of cross-platform support. But that could change in the future.
Here's an idea - give us the *choice* to use GameCenter or not.
I'm sure most people would LOVE to have GameCenter as the multiplayer client, as opposed to some third party that we (and potentially our players) have never heard of and therefore don't trust.
I have no interest whatsoever in making a multiplayer game cross platform right now. Any turn based games I play on my phone are vs other people on the same ecosystem (i.e. iOS through Game Center)
I understand, sadly, that this must be a business decision though. Because the only GOOD reason to not give us Game Center is that we'd all choose to use that over any third party provider.
Who didn't expect this would cost money? Everything is not cheap or free. I know the hate mail will pour in but being in business costs money. When you do anything as a hobby it has limitations but if you do stuff as a business then investment and overhead should be expected. I have no problem paying that price for server space. Most of us here have little to no overhead to make games. This is the cost of moving to the next level. I have no desire to build and monitor my own server. It's cheaper time wise to outsource it. I'm sure GS negotiated a bulk rate of some sort.
Simple finishes that would make the tool more useful are always being overlooked! All resources seem to be put into some 3rd party integration that generally never lasts anyway!
@CodeWizard When is the stretch feature on publishing going to be finished?
Just got back onto GameSalad again after a LONG break (made a few apps in Xcode #:-S) and I'm REALLY happy to see all of the improvements @CodeWizard ! Keep it up!
I am getting out my first version of my app for free, because I think it will interest people in my series. Then I will start selling. No adds I rely don't want to get into them for right now,
Do you have to be a Major to legally put out an app??? I am a minor.
We're currently using a third party called Playstogether (http://playstogether.com/) for async multiplayer support. The integration is done for months and we've been waiting on a legal agreement. We've recently decided to forego that agreement and push this out into nightly builds.
We're also looking into integrating with another third party for similar features. So you'll have a choice of async multiplayer provider.
We're currently not considering GameCenter because of its lack of cross-platform support. But that could change in the future.
@CodeWizard I have to say I'm bummed, but hopeful with your last statement. If you've got a choice for those who want to publish to multiple platforms already, why limit the options for those who don't? All I want is to publish my game with apple (at the moment) because I literally cannot test on any other device. GameCenter just makes so much sense to have. For those who want their app to have more exposure across different platforms, they should definitely want to go with the other. That exposure could be incredible. But it would be even more incredible if you implemented them all and then just let us decide for ourselves. To me that's just the logical route as a consumer.
GameCenter implements profiles, achievements, friends, and opens up multiplayer to more people which garners more potential buyers. It's such a win for apple devs. It also looks more official on the app because people expect to see it welcome you to GameCenter, and you don't have to setup another account.
Sometimes when you go over your revenue as a company and decide on what's best for the company, or at least what it seems like what's best on paper, it actually ends up hurting your product which costs potential customers.
Put the customer first and you should be golden. Lists of things a product can't do are all too common these days. To me the goal should be to not have anything on the list of can't.
I really hope it does change, and in the near future. As my app will also be sitting on the back burner.
(GameCenter integration should be a selling point on the front page for your product if you ask me.)
What I keep reading from people is what "I" want. GS has tens of thousands of users most of whom never post on the forum. To suppose you speak and or can gauge what those people want is a wrong assumption. GS needs to do what's viable for the majority of their user base not a few, even if that few is a couple thousand. To quote the Rolling Stones "You can't always get what you want but if you try sometimes, you'll find, you get what you need."
Don't get me wrong, I'd love to support all the async providers! But first we're going to integrate those that work on multiple platforms. Then we can circle back and review the platform specific ones.
dgackeyAustin, TXInactive, PRO, Chef EmeritusPosts: 699
One other thing that I think may be being missed in the discussion over Playstogether's terms and how their MP works is that the behaviors being rolled out to support PT can also be used to send and receive data to ANY server via HTTP.
The functionality this will open up should be pretty substantial. I'm looking forward to seeing what you guys come up with!
One other thing that I think may be being missed in the discussion over Playstogether's terms and how their MP works is that the behaviors being rolled out to support PT can also be used to send and receive data to ANY server via HTTP.
The functionality this will open up should be pretty substantial. I'm looking forward to seeing what you guys come up with!
I for one was very happy to hear this news and I have a few client projects on hold until sending and receiving HTTP data is available, thanks guys, I can't wait to dig into this one. Now all I need is custom fonts and I'm ready to take over the world!! >:)
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great work tho
We're also looking into integrating with another third party for similar features. So you'll have a choice of async multiplayer provider.
We're currently not considering GameCenter because of its lack of cross-platform support. But that could change in the future.
One more thing to take time away from other things like. Changing the Oil and replacing the filters and removing the rust.
Im refering to adding other features from playstogether. Instead of focusing that time on other roadmap issues.
At least there's this... http://forums.gamesalad.com/discussion/61966/attach-your-gamesalad-with-your-own-server ...so I could theoretically work around this issue by building my own system. And there's huge incentive to do so, as I could sell/rent the system I create.
@CodeWizard, don't you have a networking background with NCSoft or something like that? I don't see the sense in going third-party.
Eh, this is a bit disappointing, but not as annoying as the Metrics Gathering. I'm still watching you GameSalad, you've still got great potential! But right now, my project is sitting on the sidelines.
Can we please get the stretch feature finished so I can stop messing with workarounds a for my existing project?
@codewizard I have yet to see a comment in why stretch is not even on the roadmap...
Free Mini Games and Demo Templates
Game Center would fix those worries and actually get me interested in making a multiplayer game of some sort. Here's an idea - give us the *choice* to use GameCenter or not.
I'm sure most people would LOVE to have GameCenter as the multiplayer client, as opposed to some third party that we (and potentially our players) have never heard of and therefore don't trust.
I have no interest whatsoever in making a multiplayer game cross platform right now. Any turn based games I play on my phone are vs other people on the same ecosystem (i.e. iOS through Game Center)
I understand, sadly, that this must be a business decision though. Because the only GOOD reason to not give us Game Center is that we'd all choose to use that over any third party provider.
And that's a bit sad really
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
Simple finishes that would make the tool more useful are always being overlooked! All resources seem to be put into some 3rd party integration that generally never lasts anyway!
@CodeWizard When is the stretch feature on publishing going to be finished?
Do you have to be a Major to legally put out an app???
I am a minor.
GameCenter implements profiles, achievements, friends, and opens up multiplayer to more people which garners more potential buyers. It's such a win for apple devs. It also looks more official on the app because people expect to see it welcome you to GameCenter, and you don't have to setup another account.
Sometimes when you go over your revenue as a company and decide on what's best for the company, or at least what it seems like what's best on paper, it actually ends up hurting your product which costs potential customers.
Put the customer first and you should be golden. Lists of things a product can't do are all too common these days. To me the goal should be to not have anything on the list of can't.
I really hope it does change, and in the near future. As my app will also be sitting on the back burner.
(GameCenter integration should be a selling point on the front page for your product if you ask me.)
Guru Video Channel | Lost Oasis Games | FRYING BACON STUDIOS
The functionality this will open up should be pretty substantial. I'm looking forward to seeing what you guys come up with!
Dan Magaha · COO · GameSalad, Inc · [email protected]
Dan Magaha · COO · GameSalad, Inc · [email protected]