Hm... try this. Create an index game attribute Then, in your animating actor, have a list of "what ifs". So, If game att. =1, animate behavior 10fps. If game att. = 2, animate behavior 20fps, and so forth. Somewhere in your scene (maybe your animated actor), make a timer. Every 1 sec (or whatever) change game att. to random(1,whatever).
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Create an index game attribute
Then, in your animating actor, have a list of "what ifs". So, If game att. =1, animate behavior 10fps. If game att. = 2, animate behavior 20fps, and so forth.
Somewhere in your scene (maybe your animated actor), make a timer. Every 1 sec (or whatever) change game att. to random(1,whatever).
your idea is better then what I had in mind.
thanks-