I'm using particles in my game but the amount of blood and the scale isn't very large. I've also added my own image. Nothing fancy but something that looks a little less square that I made with Pixen.
I would maybe make a nice droplet and then use "vary" on the size and direction.
Take a a look at the clouds on the cannon physics example. Nice little round puff of smoke and explosion done with the particle engine using clouds as the particle.
It is a nice little cluster of smoke. I think that would be a good place to start for realistic blood. Or at least mortal kombat style or something
Alternatively, you could make a few short animation files of blood splatters or whatever and run those instead of the particle generator. That way you have full control over how they look and play. You could use an external particle generator to create the anim files or even video droplets or splatters and save the edited frames as PNGs. Either shoot against a white or green/blue screen and you can key out your blood. ILM used video of water droplets for their Boss Nass slobber in Star Wars Episode 1. People probably thought it was all computer generated. Sometimes experimentation is the key. Good luck with it.
This will make the droplets fly upwards upon triggered event. If you have gravity they will fall back down. Otherwise you will have to make another Acceleration behavior:
Accelerate angle 270 speed 200
Then have it impact the ground.
Rule when actor collides with actor with tag ground destroy this actor spawn elliptical blood droplet
Comments
I would maybe make a nice droplet and then use "vary" on the size and direction.
Take a a look at the clouds on the cannon physics example. Nice little round puff of smoke and explosion done with the particle engine using clouds as the particle.
It is a nice little cluster of smoke. I think that would be a good place to start for realistic blood. Or at least mortal kombat style or something
You could use an external particle generator to create the anim files or even video droplets or splatters and save the edited frames as PNGs. Either shoot against a white or green/blue screen and you can key out your blood. ILM used video of water droplets for their Boss Nass slobber in Star Wars Episode 1. People probably thought it was all computer generated.
Sometimes experimentation is the key.
Good luck with it.
Blood Droplet:
Accelerate
angle random(0,180)
speed 500
This will make the droplets fly upwards upon triggered event. If you have gravity they will fall back down. Otherwise you will have to make another Acceleration behavior:
Accelerate
angle 270
speed 200
Then have it impact the ground.
Rule
when actor collides with actor with tag ground
destroy this actor
spawn elliptical blood droplet
Elliptical Blood droplet:
Movable = false
That's how I would do it. Hope that helps