It may have to do with how long each one is and each file size. I assume we are talking OGGs here. It would be simple to do a test scene with a button and turn them on one at a time. However to be sure I would test it on an actual device as it may work fine on the GS creator player but crash on a device. I had a series of really really long sounds and I think my iPhone 4 crashed at around 13 sounds - ha! I believe CAFs load up at the start and OGGs load when called, is that right? It would be great if you could report back your findings )
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It would be simple to do a test scene with a button and turn them on one at a time. However to be sure I would test it on an actual device as it may work fine on the GS creator player but crash on a device. I had a series of really really long sounds and I think my iPhone 4 crashed at around 13 sounds - ha!
I believe CAFs load up at the start and OGGs load when called, is that right?
It would be great if you could report back your findings
Mike