1. Create button. 2. When mouse is over/mouse is down 3. Move actor (set direction the way you want it to go) (then set speed for how fast) 4. Repeat for all directions you want.
May I add, you would need global(game) attributes to know when a specific actor(button) is pressed so the actor to be moved needs to know when to move.
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2. When mouse is over/mouse is down
3. Move actor (set direction the way you want it to go) (then set speed for how fast)
4. Repeat for all directions you want.