Sci-Fi Prop released to App Store
BeyondtheTech
Member Posts: 809
In trying to get the feel and basics of the GameSalad engine and editor, I submitted my first GameSalad production to iTunes. In just 28 hours later, it's approved and for sale in the App Store!
It's not a game, so I hope it doesn't offend or violate anything here. It's basically an interactive screensaver and soundboard with a futuristic/high-tech theme. A couple of people came up to me in the recent past and requested to have some sort of cool-looking screen to show off on their iPhone. Nothing functional, but just for aesthetics.
Me, be being a Star Trek and overall sci-fi fan, decided to put something together, and in just a few hours, I shipped it off to Apple for mass distribution.
Of course, I'm surprised (and ecstatic) to see that it got approved in just over a day later. Considering that my Torque 2D game, Archangel: Fate of the Galactic Commonwealth (iTunes Link: http://tinyurl.com/archget) took over two months, this is very reassuring that rapid development on GameSalad and rapid approval on Apple could be a very rewarding experience.
I'll be posting updates for the application with more graphics and text as I continue learning GameSalad.
So, without further ado, here is the link to my app on iTunes: (http://tinyurl.com/scifiprop), here are some codes for you all, and thanks to everyone here in the forums for their help and advice.
4PYREEPAXNXE
XRA4N3NJ4J7P
EHEFATYL4T9K
4RHNWF9FR739
NNKEW49P6MW9
It's not a game, so I hope it doesn't offend or violate anything here. It's basically an interactive screensaver and soundboard with a futuristic/high-tech theme. A couple of people came up to me in the recent past and requested to have some sort of cool-looking screen to show off on their iPhone. Nothing functional, but just for aesthetics.
Me, be being a Star Trek and overall sci-fi fan, decided to put something together, and in just a few hours, I shipped it off to Apple for mass distribution.
Of course, I'm surprised (and ecstatic) to see that it got approved in just over a day later. Considering that my Torque 2D game, Archangel: Fate of the Galactic Commonwealth (iTunes Link: http://tinyurl.com/archget) took over two months, this is very reassuring that rapid development on GameSalad and rapid approval on Apple could be a very rewarding experience.
I'll be posting updates for the application with more graphics and text as I continue learning GameSalad.
So, without further ado, here is the link to my app on iTunes: (http://tinyurl.com/scifiprop), here are some codes for you all, and thanks to everyone here in the forums for their help and advice.
4PYREEPAXNXE
XRA4N3NJ4J7P
EHEFATYL4T9K
4RHNWF9FR739
NNKEW49P6MW9
Comments
i used the perimeter sensor scan on a coworker.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Please post some reviews if you use a code and say anything useful. Thanks again!
I'll give it a go in a few mins and leave feedback - I'd already bought you previous game and very much enjoyed it
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Cheers, Weswog
Thanks. The graphics are great. I just love seeing GameSalad used in different ways. Good job!
Greg