Aeropack

micahmicah Member Posts: 85
edited November -1 in Announce Your Game!
I just published to the web what I have so far of Aeropack: http://gamesalad.com/game/play/34326

It's my first GameSalad game, and it's gonna be my submission to the Macworld 2010 contest. It's still very far from done, but I think it's a pretty good start. It's a steampunk platformer, and can fly around with your steam-powered jetpack. What do you think?

Comments

  • quantumsheepquantumsheep Member Posts: 8,188
    I love steampunk and will make a steampunk game one day! :P

    As to your game - a great bloody start sir! Nice one! :)

    Dr. Sam Beckett never returned home...
    Twitter: https://twitter.com/Quantum_Sheep
    Web: https://quantumsheep.itch.io

  • scitunesscitunes Member, Sous Chef Posts: 4,047
    awesome!
  • ktfrightktfright Member Posts: 964
    Dang, I got 2 games in and i'm already kinda scared!
  • stanimationstanimation Member Posts: 406
    Very nice!! You can tell you have put a lot of work into this game! Cant wait to see the final product. Great job.
  • JGary321JGary321 Member Posts: 1,246
    haha jetpack was one of my favorite old games! will buy this if it's good.
  • alexxxhpalexxxhp Member Posts: 161
    nice
  • micahmicah Member Posts: 85
    I've been working on this a lot lately and I just added a whole lot to it, and made a lot more graphics, and everything is very much more polished. There's still only 1 level, and only 1 kind of bad guy too. But I'm also ready to start designing the levels!

    http://gamesalad.com/game/play/34326
  • JGary321JGary321 Member Posts: 1,246
    I'm seriously looking forward to this. I was a HUGE fan of jetpack. I need to try to find that game again.. I would love to play an updated jetpack with nice graphics. Good luck matey.
  • micahmicah Member Posts: 85
    Jetpack was incredibly awesome, and the programmer has released it as freeware! You can get it here: http://www.adeptsoftware.com/jetpack/

    It doesn't work in new versions of Windows anymore, but you can play it in any operating system using DOSBox: http://www.dosbox.com/

    I got it running on my Mac :).

    But yeah, Aeropack isn't a complete clone of it. The bad guys will be by and large completely new (it's really difficult to emulate some of their behaviors in GS). And of course it's not on a strict grid, the levels scroll, etc. And in Aeropack, you're collecting gems to power your space ship engine :).
  • micahmicah Member Posts: 85
    Ok I just updated it on the web. Now there are 4 playable levels. What do you think? I think it might be slightly too hard so far, so I should maybe save some of these for the later levels. Any suggestions for bad guys or other things to interact with?

    After I submit it to the Macworld 2010 contest I'm going to add some sort of iPhone controls to it also, probably left and right and up arrows or a D-pad. What do you think the best way to play this on an iPhone would be?
  • micahmicah Member Posts: 85
    I've been working on this game pretty much non-stop for the last couple days and I'm really excited about how it's turning out: http://gamesalad.com/game/play/34326

    11 of the 16 levels are done, and I'm done with all the menu logic. I'm thinking of adding one more bad guy, but everything else that's in there is what's in there. We're still updating some of the graphics though.

    And by the way, GS is awesome. If I were doing this with Objective-C it would have taken me probably 2 months to get close to this point, instead of 2 weeks with GS.

    I keep discovering new little tricks and stuff. Like, particularly I have an actor on my HUD layer spawn some intro actors and center them on the screen. The intro actors use timers to fade out and then destroy themselves. That's how I do the "You are playing LEVEL 1" type graphics. And I don't want the player to climb ladders as soon as he collides with them because then most of him won't be touching the ladder, so instead I layer two actors on top of eachother, one is really thin and it collides with the player, the other is the width of the ladder and is just there for the looks.

    Anyway, I'm having a blast working on this game. Leave me comments and feedback, I'm interested. And I hope I win the Macworld 2010 contest with it :).
  • ktfrightktfright Member Posts: 964
    Great job and it's looking great! I hope you win too, I just want to be a finalist, but best of luck to both of us!
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