Is a future version going to support touches and swipes on the iPhone?
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I'm checking out the program, prepping everything to start my game, but I don't see anything for touches or swipes. When the iPhone preview app comes out, will they add more functionality? I'm kinda limited with just the accelerometer
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Comments
If they are, someone yell how we do them! If not, then can I please formerly request this as a feature. I have some crazy ideas that would require a swipe behaviour, and I'm sure others wouldn't mind having it in as a rule, say.
Cheers,
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Or in GameSalad terms,
If Mouse Button -> Down
- Change Attribute. StartingX = Mouse.Position.X
- Change Attribute. StartingY = Mouse.Position.Y
- If Mouse.Position.X not equal to StartingX or If Mouse.Position.Y not equal to StartingY
-- Change Attribute. CouldBeSwiping = True
If Mouse Button -> Up
- Change Attribute. CouldBeSwiping = False
If CouldBeSwiping == true
- Control Camera
- Constrain self.Position.X = Mouse.Position.X
- Constrain self.Position.Y = Mouse.Position.Y
Or something like that. That should get you a head start on perfecting it.
/hands Codemonkey a banana
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io