Hmm. I think I've been a little too liberal with timers then. After playing around with it 1 every .01 second timer can reduce fps by around 5 frames a second alone.
Yeah, 0.01 works fine on the web in the plug-in, and in the preview, because it has the Mac's processor behind it. the iPhone/touch processor is WAY slower. Something to definitely keep in mind.
I would start at 0.01, since that is ideal, and work backwards, slowly decreasing the increment until you get something that you can live with.
Also, if it's possible to have a "controller" object, so that you can have just one timer firing that controls many actors - that's something to think about as well.
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I would start at 0.01, since that is ideal, and work backwards, slowly decreasing the increment until you get something that you can live with.
Also, if it's possible to have a "controller" object, so that you can have just one timer firing that controls many actors - that's something to think about as well.