Yeah, seems to be an issue with ports of iOS games. If it is just a direct port then it will get rejected. However if you change certain elements to be (as TSB said) mouse friendly such as instructing people to click rather than touch then it might be ok. From reports on other sites it seems a bit hit or miss still on whether things are approved or not.
I submitted 3 games over the weekend. Approval times are about 13-14 days at the moment, I'll let you know how it goes.
@jon: Did yours already go "in review" or is it waiting for review? Mine are still waiting for review, so not expecting to hear anything until next week, but fingers crossed at least 2 get approved I'll keep everyone posted here
it's still waiting for review. I submitted a new iphone game and a mac app game on the same day, the iphone game went into review tonight, but the mac app game is still waiting.
i wonder if they have any info on the average times on the dev website
Yeah I tried looking up wait times for the Mac App store, but there just seems to be a general "Wait thread" in the iphone sdk forums, I'll see if I can find anything
I've been waiting just over a week now too for Rodent Rage. The black bars on the side of the .app when you launch it (and even a skinny white strip on the right) surprised me. It takes away from the look of the game for sure.
Comments
Does touch is pressed not work on Mac?
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I submitted 3 games over the weekend. Approval times are about 13-14 days at the moment, I'll let you know how it goes.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
i wonder if they have any info on the average times on the dev website
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left