There was an issue with the bundle identifier setting in 0.6.1 that is now fixed. We've also fixed a few server-side hiccups and are working on the issue affecting Pro members. Thanks for your patience!
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,194
Pro issue has been fixed. I won't bore you with the details, but it was another bone-head oversight by your's truly. I think I'll blame the turkey leftovers this time.
Great.... Still does not work for me. I updated to 6.2 and after the upload I get the error "Could not publish game project". I purchased this five days ago and have not had a complete package build that works on my iPod touch. Once again any help from someone at GameSalad to explain why I can not get this to work would be great.
Is there more to the error message besides Could not publish game project? To help find out what the issue is, we need as much information as possible.
After update 0.6.2 .. project is uploading on your server but not downloading back.. just stuck!! (yesterday was nightmare connection with server all the time were crashing ..in 99% )
First, the Pro features are still not coming up in my GS Creator (URL behavior and default image), even though I do have a Pro account.
Secondly, I tried publishing from the GS webpage, and now it seems it gives you an .app file instead of the xcode project... I actually need the xcode project, so a fix for this would be much appreciated.
Thanks!
adent42Key Master, Head Chef, Executive Chef, Member, PROPosts: 3,194
It's been a rocky week, but I think we've made it through *crosses fingers*.
All the issues we know for publishing have been fixed including:
- Upgrade to 0.6.2 - "Could not load info.plist file" issues - "set/a9912ba-6d3d-48f5-b584-1a9fff023f57.zip" error - Pro account activation. To fix: 1.) rm ~/Library/Application\ Support/GameSalad/GameSalad.license 2.) Reactivate GameSalad
I'm am wearing the Cone of Shame today since a lot of these issues were on the web side.
sounds like you build with a development profile and not a distribution profile, that's 100% on apple's side, not gamesalads.
Make sure you have two provisioning profiles setup, which you create in the iPhone Developer Portal. One is for development, one is for distribution, when building for the App Store, make sure you're using the distribution one.
no, in the xcode project downloaded from gamesalad, there is a publishing licence file.
but ever since downloading from today, the licence file is not there, but there is 2 new files called indie_licence and pro_licence, but xcode is asking for publishing_licence! which is no longer there when you download the xcode project from GS,
My god that was a bumpy ride with all the 0.6.1, 0.6.2, GS website and me not having a distribution certificate issues but I think ( I repeat, I think ) I published my first app.
Thanks again for your pointer with the distribution cert, without it I might of gone on posting endless posts about GS 0.6.x problems. Jel
here is screenshot how it looks ... i can stay it for 2 h and no change.. some times are some error : that must login in game salad , because terms are changed..
Hi Jaxter. You shouldn't let it hang for 2 hours. If it doesn't change after 5 mins, just cancel it and try again. I've seen that error myself and it's usually worked after I retry.
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And Happy Birthday tshirtbooth!
in display text behavior right justify seems to leave the text centered instead all the way to the right.
Could not publish game project
set/a9912ba-6d3d-48f5-b584-1a9fff023f57.zip
thats all it says
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
First, the Pro features are still not coming up in my GS Creator (URL behavior and default image), even though I do have a Pro account.
Secondly, I tried publishing from the GS webpage, and now it seems it gives you an .app file instead of the xcode project...
I actually need the xcode project, so a fix for this would be much appreciated.
Thanks!
All the issues we know for publishing have been fixed including:
- Upgrade to 0.6.2
- "Could not load info.plist file" issues
- "set/a9912ba-6d3d-48f5-b584-1a9fff023f57.zip" error
- Pro account activation. To fix:
1.) rm ~/Library/Application\ Support/GameSalad/GameSalad.license
2.) Reactivate GameSalad
I'm am wearing the Cone of Shame today since a lot of these issues were on the web side.
Thanks for your patience all!
"The binary you uploaded was invalid. The signature was invalid, or it was not signed with an Apple submission certificate."
pbxcp: publishing_license: No such file or directory
It wasn't doing this before, I don't know what I've done wrong.
sounds like you build with a development profile and not a distribution profile, that's 100% on apple's side, not gamesalads.
Make sure you have two provisioning profiles setup, which you create in the iPhone Developer Portal. One is for development, one is for distribution, when building for the App Store, make sure you're using the distribution one.
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
but ever since downloading from today, the licence file is not there, but there is 2 new files called indie_licence and pro_licence, but xcode is asking for publishing_licence! which is no longer there when you download the xcode project from GS,
Send and Receive Data using your own Server Tutorial! | Vote for A Long Way Home on Steam Greenlight! | Ten Years Left
My god that was a bumpy ride with all the 0.6.1, 0.6.2, GS website and me not having a distribution certificate issues but I think ( I repeat, I think ) I published my first app.
Thanks again for your pointer with the distribution cert, without it I might of gone on posting endless posts about GS 0.6.x problems. Jel
Dr. Sam Beckett never returned home...
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here is screenshot how it looks ... i can stay it for 2 h and no change.. some times are some error : that must login in game salad , because terms are changed..