Yep. Not working for me. It works in the app but not on the iPhone? My work around is to turn opacity to 0. But I don't think that is optimizing things?
Change it in the actor instance if it doesn't work by changing the base actor itself. I've noticed sometimes if I change an instance too much some of the changes I make when editing the base actor won't take affect on the instance. Instance being the one's in your game scene.
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Hope that helps.