If possible, could someone kindly post detailed instructions step by step on how to create an ad hoc build. I've only found 1 post on the forums explaining it vaguely and the wiki is blank, basically the only part I'm messing up on I believe is the certificate part. I keep getting Cocoa error 13. Full instructions would be extremely helpful.
NexusGameStudio said: If possible, could someone kindly post detailed instructions step by step on how to create an ad hoc build. I've only found 1 post on the forums explaining it vaguely and the wiki is blank, basically the only part I'm messing up on I believe is the certificate part. I keep getting Cocoa error 13. Full instructions would be extremely helpful.
I don't have full instructions, but I believe that all you have to do is create a distribution provisioning profile and select "Ad Hoc" instead of "App Store". (And then drag into iTunes)
Tell me if I am doing this wrong or not, since I still keep getting "Cocoa error 13" when signing.
I have my App ID (which works obviously since I use the viewer all the time) I also created a new provisioning profile instead of my standard ones I use for the viewer. This profile is a distribution profile and "ad hoc" is selected instead of "app store". I have it use my main App ID (same one I use for the viewer) and all the devices I use are selected.
I install the new provisioning profile to one of the devices which I'm testing on (in this case, the iPhone 3G), everything is green and is fully installed on the device.
I go on GameSalad and publish the game, for provisioning profile I select my new ad hoc profile that I created, GS does its magic, uploads and is signing. It asks for a save location for the file then I get a pop-up after asking if I want to allow "<key>" in my keychain which I allow (if I deny it cancels the process), it asks this twice. After some thinking I get an message "Cocoa error 13"
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I have my App ID (which works obviously since I use the viewer all the time) I also created a new provisioning profile instead of my standard ones I use for the viewer. This profile is a distribution profile and "ad hoc" is selected instead of "app store". I have it use my main App ID (same one I use for the viewer) and all the devices I use are selected.
I install the new provisioning profile to one of the devices which I'm testing on (in this case, the iPhone 3G), everything is green and is fully installed on the device.
I go on GameSalad and publish the game, for provisioning profile I select my new ad hoc profile that I created, GS does its magic, uploads and is signing. It asks for a save location for the file then I get a pop-up after asking if I want to allow "<key>" in my keychain which I allow (if I deny it cancels the process), it asks this twice. After some thinking I get an message "Cocoa error 13"