Mac App Store Guidelines...
TouchTiltGames
Member Posts: 1,162
Some good, some bad:
It is a "beta," "demo", "trial," or "test" version
It duplicates apps already in the App Store, particularly if there are many of them
The developer is "spamming" the App Store with many versions of similar apps. You will also be removed from the Developer Program if this occurs.
It is not packaged and submitted using Apple's packaging technologies included in Xcode - No third party installers are allowed.
It require license keys or implements its own copy protection
It spawns processes that continue to run after a user has quit the app without user consent
It has metadata that mentions the name of any other computer platform
It uses location-based APIs to control vehicles, aircraft, or other devices (Saying goodbye to my Macbook Air tank project. Sigh.)
It uses location-based APIs for dispatch, fleet management, or emergency services
It has misspelled Apple product names in its name (i.e., GPS for Imac, iTunz)
It looks similar to Apple Products or apps bundled on the Mac, including the Finder, iChat, iTunes, and Dashboard
Your user interface is "complex or less than very good"
It changes the native user interface elements or behaviors of Mac OS X (Well, that just wiped out 90% of the best Mac apps in a single, flaming fist punch.)
It creates a store inside itself for selling or distributing other software (i.e., an audio plug-in store in an audio app)
Your game portrays realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured. (Such as Counter Strike, Halo, and pretty much every other good video game ever produced.)
"Enemies" within the context of your game solely target a specific race, culture, a real government or corporation, or any other real entity. (I wonder if this applies to zombies...)
It contains user generated content that is frequently pornographic (like "Chat Roulette" apps)
It is a "beta," "demo", "trial," or "test" version
It duplicates apps already in the App Store, particularly if there are many of them
The developer is "spamming" the App Store with many versions of similar apps. You will also be removed from the Developer Program if this occurs.
It is not packaged and submitted using Apple's packaging technologies included in Xcode - No third party installers are allowed.
It require license keys or implements its own copy protection
It spawns processes that continue to run after a user has quit the app without user consent
It has metadata that mentions the name of any other computer platform
It uses location-based APIs to control vehicles, aircraft, or other devices (Saying goodbye to my Macbook Air tank project. Sigh.)
It uses location-based APIs for dispatch, fleet management, or emergency services
It has misspelled Apple product names in its name (i.e., GPS for Imac, iTunz)
It looks similar to Apple Products or apps bundled on the Mac, including the Finder, iChat, iTunes, and Dashboard
Your user interface is "complex or less than very good"
It changes the native user interface elements or behaviors of Mac OS X (Well, that just wiped out 90% of the best Mac apps in a single, flaming fist punch.)
It creates a store inside itself for selling or distributing other software (i.e., an audio plug-in store in an audio app)
Your game portrays realistic images of people or animals being killed or maimed, shot, stabbed, tortured or injured. (Such as Counter Strike, Halo, and pretty much every other good video game ever produced.)
"Enemies" within the context of your game solely target a specific race, culture, a real government or corporation, or any other real entity. (I wonder if this applies to zombies...)
It contains user generated content that is frequently pornographic (like "Chat Roulette" apps)
Comments
So it means that you cannot post a game for Mac if you have the same game for iPhone on AppStore?
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
I'm just saying ;-)
Darren.
Well, there goes 99% of all OS X apps out there. I guess that is one way of promoting piracy. Adobe, Autodesk and other big name software will be rejected.
One reason the App Store should STAY on iOS devices.
There is a forum post here http://forums.realsoftware.com/viewtopic.php?f=7&t=36360 of how they people using realbasic have been able to submit to the mac appstore. They managed to sucessfully upload an app which was made using realbasic I'm not sure if they uploaded it to the actual store or not and do not know if it was rejected if they did. But if it is possible with realbasic it should be possible with gamesalad. maybe even using the same method. go over and read the topic on the forum for more details.
http://itunes.apple.com/us/app/words-scramble/id402472511?mt=12&ls=1
I really think most of the games we make would play just fine on ipad sized resolutions on most macs. Maybe GS could do an RI for ipad too so you could build based on that and then you can support a large range of resolutions and easily port the app both ways.