Also, developing for the PSP is not possible. Not only do you have to be licensed by Sony, but you need to worry about ERSB ratings, which will run you roughly $2500 a game.
JamesZeppelin said: The best place to start is just to simply check the dev requirements from Sony. I would be willing to bet it
1 expensive 2 very strict 3 requires an actual dev kit (that is basically a developer version of the hardware and is typcically really costy)
I'm only guessing but those three rules are pretty standard for most dev programs.
Some like wii ware even have guidelines like devs can't have a home office.
Again though chEck sony's site for info.
A friend of mine was a producer on GripShift (PSP)... he showed me an early version running before it was available and it was running on a proprietary emulator on his PC! I begged him for the emulator... suffice to say, he wouldn't give it to me. LOL.
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Also, developing for the PSP is not possible. Not only do you have to be licensed by Sony, but you need to worry about ERSB ratings, which will run you roughly $2500 a game.
Anyways ,
Holy cow! Thanks just curiosu
I just didn't know, wasn't trying to be a dick.
Also, XCode and C/C+ are different languages. To have GS compile for both would take an extraordinary amount of effort.
I would be willing to bet it
1 expensive
2 very strict
3 requires an actual dev kit (that is basically a developer version of the hardware and is typcically really costy)
I'm only guessing but those three rules are pretty standard for most dev programs.
Some like wii ware even have guidelines like devs can't have a home office.
Again though chEck sony's site for info.