Unity Third-Party Plugins
Photics
Member Posts: 4,172
I saw this... http://prime31.com/unity/ ...and it was frustrating! Just about every feature that should be in GameSalad was available for Unity - and third-party plugins made it easy.
I think Gendai Games should do something like this! Instead of just sitting around for months, wondering if they're actually going to do something about the issues plaguing the community, we could fix it ourselves. But unfortunately, GameSalad is currently closed to customizations.
I think Gendai Games should do something like this! Instead of just sitting around for months, wondering if they're actually going to do something about the issues plaguing the community, we could fix it ourselves. But unfortunately, GameSalad is currently closed to customizations.
Comments
I think a more interesting question would be, how much would you pay for these plug-ins, if introduced to GameSalad?
If the current pro features were made into plug-ins, how much would they be worth to the community?
etc etc
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
Gendai Games is a small team. While we're waiting for the next update, competitors are moving forward.
If you divided the features of Pro into plug-ins, the prices would be absurd...
Hyperlinks - $500
iAds - $500
custom loading screen - $500
3 support tickets - $500
I don't think that's going to work. For $599 I can upgrade to CS5 and get a lot better value. For $300 I think I can make iPhone games with Unity... a 3D gaming platform.
I said 'How much would they be worth to the community'.
If an a la carte system was implemented, how would the community like to see it work? How much would they imagine each feature costing?
These are more interesting questions to me, as it directly relates to GameSalad, which I use, and is based off the 'plug-in' stuff you mention that's only applicable to Unity.
BTT got it.
QS
Dr. Sam Beckett never returned home...
Twitter: https://twitter.com/Quantum_Sheep
Web: https://quantumsheep.itch.io
A common suggestion - only one version of GameSalad should be available.
The reason I posted about plugins is not to suggest Gendai Games lower the price of Pro. They should have enough common sense to figure that out already. (I think charging for plugins would complicate things.) The reason I mention plugins is because Gendai Games moves too slow. GameSalad developers are currently missing out on another iTunes gold rush.
There is also a wiki with tons of free scripts
http://www.anbsoft.com/middleware/
http://itween.pixelplacement.com/index.php
http://www.unifycommunity.com/wiki/index.php?title=Main_Page
By the way, this guy has some awesome tutorials. http://fearedfuturegames.com/tutorials/tutorials.htm
He has a huge series, the first 17 parts are free, and for 1 payment of 9 bucks you get the rest (so far he is up to 29).
Note; ALL the addons work with the basic version, you do not need Unity Pro. The reason why is they are mostly .Net extensions.
Whatever happens my next game MUST have OpenFeint and/or GameCenter....2 of those currently offer it!
Although Unity has a nice 2D platformer tutorial, it didn't feel natural developing 2D games in the 3D GUI.
Corona is interesting and it's the last day before the Game Edition goes up from $99. I was holding out to see what GameSalad was going to offer...it's going to be a busy night of comparing!