Upgrades..
Recently i've been playing an app called 'Miner disturbance' and have seen the 'purchase upgrade' system implemented quite well. Each upgrade makes the character better at something (e.g jumping).
Would i have to create an attribute like "when attribute= 1 make actor x jump this high"?
Would i have to create an attribute like "when attribute= 1 make actor x jump this high"?
Comments
Say we are upgrading speed. We would have a game.speed attribute. Wherever you have your move commands you would just reference it to that attribute. Then when you `buy` an upgrade you just change the game.speed & it automatically does the rest. You want as few rules as possible.