Sound works in Preview, but not on device

I'm working in Chrome (due to the sound bug) on the web creator and when I preview, the sound plays like it should. I uploaded the game to my phone via the Gamesalad Viewer and the sound no longer plays at all. Is it Gamesalad Viewer or another bug?

Comments

  • glessner.gamesglessner.games Member Posts: 8

    Anyone?

  • ArmellineArmelline Member, PRO Posts: 5,378

    I wouldn't trust Viewer. Push a build to TestFlight or make a APK and test that.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,199

    Just so we can debug, Android or iOS? Thx!

  • The GlessnerdThe Glessnerd Member Posts: 65
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    Sounds good

    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    iOS

  • ester.denhamester.denham Member, BASIC Posts: 24

    I am having the same problem and I am on an iOS

    Miss Faith 🙎

    ---

    Hm...Does building games with Gamesalad ever get you craving Kale? Seriously! I can't stop thinking about Kale now! 🤪

  • ester.denhamester.denham Member, BASIC Posts: 24

    the screen is rotating in the viewer also, even though I have it set in my game properties

    to only left landscape.

    Miss Faith 🙎

    ---

    Hm...Does building games with Gamesalad ever get you craving Kale? Seriously! I can't stop thinking about Kale now! 🤪

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,199

    @The Glessnerd you may need to DM me the "https://publish.gamesalad.com/games/####/edit" link or the creator link so I can see what's up.

    @ester.denham

    The autorotate variables are read-only. We leave them writable in creator so you can test different scenarios. Autorotate settings used have to be set at the app level, so you can't control that in the viewer (though now there's enough API that we could probably fake it).

  • The GlessnerdThe Glessnerd Member Posts: 65
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    Not having the issue anymore

  • ester.denhamester.denham Member, BASIC Posts: 24
    edited February 2023

    Ok, I found how to use the viewer to at least test all other features until I am ready for a Hoc. Thank you for your reply.

    Miss Faith 🙎

    ---

    Hm...Does building games with Gamesalad ever get you craving Kale? Seriously! I can't stop thinking about Kale now! 🤪

  • sara10101sara10101 Member, PRO Posts: 3
    This is an embed external element. It can be deleted using the delete key or the backspace key. To view the full element, press the preview button below.

    @The Glessnerd I am having the same sound issue. My trigger for playing the sound works in the preview, but when I publish and test on a device (Mac or iPhone), the sound is not triggered correctly. It is only triggered after a few interactions on the game, not in the first interaction as it is set in the behaviors. I see above that you said you were not having the issue any longer...I know this post is from a long time ago, but just hoping you have a memory of how you fixed it? I am having this issue repeatedly but can't find much about it online, and it is making me crazy.

  • adent42adent42 Key Master, Head Chef, Executive Chef, Member, PRO Posts: 3,199

    Can you send me your project so I can take a look? I know this can be an issue with the HTML5 engine, as sometimes the browser blocks sounds until certain interactions, but it shouldn't be a problem with the iOS or MacOS builds.

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