when actor is checked non movable it wont react to the rules
not sure why when you check none movable in the physics properties of the actor it does not react to the rule when it colloid or touch another actor ( ie Actor A non movable hanging in the middle of the screen ) when touched by few actors falling down i want it to die ( destroy ) and that behavior does not work correctly without being a movable object which make it falling down when colloid other actors ..
Comments
Yes, if both actors are marked as not-movable, collision rules don't work. Should work if at least one is movable.
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Are you moving the non-moveable actor with an Interpolate Behavior? If so, that is the problem. When an actor is being interpolated collisions don't register.
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I was able to get around this by making actor movable and set max speed to 0.
thanks !
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