To do that, you would place a Rule in Actor 1, like this:
Rule When all conditions are valid: Overlaps or collides with Actor of type Actor 2 -----[place movement code here] otherwise -----[place stop movement code here]
thanks for the response, but, in this game, you move around actor 2, and push actor 1's around to get through the maze, so you dont actually control actor 1 with any buttons, its moved around by pushing it with actor 2, know what i mean?
Rule When all conditions are valid: Overlaps or collides with Actor of type Actor 2 -----[nothing goes here] otherwise -----Change Attribute: self.Motion.Linear.X to: 0 -----Change Attribute: self.Motion.Linear.Y to: 0
Comments
Rule
When all conditions are valid:
Overlaps or collides with Actor of type Actor 2
-----[place movement code here]
otherwise
-----[place stop movement code here]
That's the basic premise...
Rule
When all conditions are valid:
Overlaps or collides with Actor of type Actor 2
-----[nothing goes here]
otherwise
-----Change Attribute: self.Motion.Linear.X to: 0
-----Change Attribute: self.Motion.Linear.Y to: 0