I say the same. You can't really just ask someone to make the game for you and then submit it :P
I find that if you spend enough time looking there is pretty much a demo for anything you need on here already, and if there isn't an exact demo there are many that you can mix and match aspects of.
I'm thinking the job could get done with timers and interpolate for movement... and lots of attributes and actors. With each bite, a new piece is spawn.
Movement would be weird... not like a snake... but maybe like a caterpillar
Heh... I find it unfortunate that there isn't an active GameSalad contest right now. I started development here just as the previous contest was ending.
@tshirtbooth - Heh, that's not exactly what I had in mind. But if you want to start a snake contest, that's up to you. It seems like a fun idea. It could be a good promotion for your site.
Oh... that's interesting. Considering how the steak knives thing turned out, you might have a popular contest on your hands. I probably wouldn't enter though. I'm surprised that Gendai Games isn't throwing one right now, so there is an opportunity for a fan-based contest.
I might not enter a Gendai Games contest either. My next game is way complicated. It might not be done until version 4.0 of the iPhone OS is released. (Heh... and I still haven't gotten busy on that GameSalad Textbook.)
But regardless, I think it's good for the community if there was an active contest. Do you want people dismissing your new apps because of a "GameSalad" splash screen? The more and more high quality games out there, the better image it creates. I think Gendai Games needs to do more to improve that image, by attracting talent.
even the crappiest game with the GS logo does not hurt gendai
Three type of people (in general anyways) 1. dont wanna make games so it does not matter
2. people who will never use GS because they already have success without
3. THESE are the target - people who are are or may be interested. Rather the game is good or not they think "hmmmmm... made with game salad, i wonder if that is something i could do" off they go to google it they land on gs.com.They look at the "pitch" which is done very well and some quality games....
If curiosity is sparked at all...the goal is met plus a crappy game sends out a message of... i could do that
Barkbark00, this is a great start, please share what you've got, and maybe we can all work at it.
I think there should be more raw examples of classic games, too. Not having to reinvent the wheel logic wise is the plus with GS. Applying new art and additional logic to classics is a good way to learn while making something fun.
Snake, Centipede, Joust, DigDug, Donkey Kong, Tank, QIX, Q*bert, Tempest, Street Fighter, Contra, Megaman, Castlevania, Kung Fu, Final Fight, Rick Dangerous, Frogger, Missile Command, Moon Patrol, Lunar Lander, Kaboom! Super Mario, Sonic, Metal Slug, Bubble Bobble, Ghost 'n' Goblins, Tron, Space Invaders, Zelda, Galaga, Raiden, Defender, Duck Hunt, Pole Position, and all the other classics should be here for the next generation to play with and develop new skins for.
@tshirtbooth, you WERE correct about not being able to track/follow the position of the lead actor from actors not on the same line...so you can sit back down, uncorrected. ;-)
Every move spawns a new actor at the front, and destroys an actor at the back (only when it exceeds the total allowable actors in the snake). If the snake has munched on a tasty polygon during the move, the number of total allowable actors in the snake increases, preserving the last actor in the snake for that move.
Comments
Have you tried to build this yourself? How far have you got? Post your game online here with the link and people will be more likely to help you.
Good luck
JCFord
I find that if you spend enough time looking there is pretty much a demo for anything you need on here already, and if there isn't an exact demo there are many that you can mix and match aspects of.
Making a snake style game sounds fun though
I'm thinking the job could get done with timers and interpolate for movement... and lots of attributes and actors. With each bite, a new piece is spawn.
Movement would be weird... not like a snake... but maybe like a caterpillar
Heh... I find it unfortunate that there isn't an active GameSalad contest right now. I started development here just as the previous contest was ending.
I'd be really interested in seeing the solutions that people would come up with because I was thinking about this a while ago
But regardless, I think it's good for the community if there was an active contest. Do you want people dismissing your new apps because of a "GameSalad" splash screen? The more and more high quality games out there, the better image it creates. I think Gendai Games needs to do more to improve that image, by attracting talent.
when you think about it....
even the crappiest game with the GS logo does not hurt gendai
Three type of people (in general anyways)
1. dont wanna make games so it does not matter
2. people who will never use GS because they already have success without
3. THESE are the target - people who are are or may be interested. Rather the game is good or not they think "hmmmmm... made with game salad, i wonder if that is something i could do" off they go to google it they land on gs.com.They look at the "pitch" which is done very well and some quality games....
If curiosity is sparked at all...the goal is met
plus a crappy game sends out a message of... i could do that
The people who trash talk GS dont matter anyways
Here is a preview of what I'm willing to post at this point... ;-)
http://gamesalad.com/game/play/55205
Sorry no download version yet, the project is currently way too hacky!
I think there should be more raw examples of classic games, too. Not having to reinvent the wheel logic wise is the plus with GS. Applying new art and additional logic to classics is a good way to learn while making something fun.
Snake, Centipede, Joust, DigDug, Donkey Kong, Tank, QIX, Q*bert, Tempest, Street Fighter, Contra, Megaman, Castlevania, Kung Fu, Final Fight, Rick Dangerous, Frogger, Missile Command, Moon Patrol, Lunar Lander, Kaboom! Super Mario, Sonic, Metal Slug, Bubble Bobble, Ghost 'n' Goblins, Tron, Space Invaders, Zelda, Galaga, Raiden, Defender, Duck Hunt, Pole Position, and all the other classics should be here for the next generation to play with and develop new skins for.
So basically, I'm not "moving" anything...
You have the seed though...
I just wish that someone at Gendai would share some basic logic structures like these... It would be great to see everyone's takes on the classics!
Here is a demo of the core functionality, moving by spawn. I'm certain you can work out the rest.
Let me know if you have any questions...