I think that is from one of my tutorials. It is a custom attribute. Name it whatever you want. I just called it "grabbed" to fit the action. Synonyms: held, grasped
Real world vs GameSalad Logic.
1. You reach for a can of Mountain Dew. 2. Is it grabbed? If yes, bring it to your mouth to drink.
Rule: If attribute game.reachingForMD is true --Rule: If attribute game.grabbed is true ----Move To: game.MouthPositionX, game.MouthPositionY Speed: 100
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Real world vs GameSalad Logic.
1. You reach for a can of Mountain Dew.
2. Is it grabbed? If yes, bring it to your mouth to drink.
Rule: If attribute game.reachingForMD is true
--Rule: If attribute game.grabbed is true
----Move To: game.MouthPositionX, game.MouthPositionY Speed: 100